Curriculum vitae
Florian Schuttkowski
floːriːaːn ʃʊtkoːfskɪ (de-DE)
flɒɹiːɑːn ʃʊətkɒfskiː (en-UK)
フロリアン シュウトコフスキー
Software Lead Engineer, Mobile Application Expert
Korntaler Straße 15/1
71636 Ludwigsburg
Bundesrepublik Deutschland
Summary
I am a software engineer with over 10 years of experience across various industries and teams, specializing in architecture, quality, and efficient collaboration. I embody agile values by tailoring processes to teams and continuously optimizing them—because good code doesn’t emerge from chaos. My diverse experience enables me to act as a bridge between stakeholders and development teams, ensuring clear communication of expectations and fostering strong solutions together. In addition, I share my knowledge through workshops and guilds, always striving to elevate quality and reusability to the next level.
Software engineering? For me, it’s more than just a job—it’s a mindset.
Knowledge
- Operating Systems / Platforms: iPhoneOS, iPadOS, Apple CarPlay (concept work)
- Main Focus Topics: Architecture, Testability, Data Privacy
- Software Architectures: MVP, MVC, V.I.P.E.R., MVVM (Layered), Modularized approaches, Micro-Services
- Agile Concepts: SAFe, Scrum, KanBan, Inspect & Adapt, Cross-functional feature teams
- Organization & Collaboration: Jira, Confluence, Notion, Trello, Miro, MS365
- Backend-related: SSO, Evaluation and Implementation of REST-Interfaces, Contract Development
- Paradigms: Clean Code, ARC42, Semantic Versioning
- Software-Engineering: MS Azure DevOps, GitHub Actions, App Distribution, Xcode, VSCode, GIT
- Programming languages: Swift, Objective-C, Markdown, Mermaid, YAML, LaTeX, CSS, JSON / XML
- Spoken languages: German, English
Arbeitserfahrung
Robert Bosch GmbH
Lead Software Engineer, Software Architect
July 2021 - Present, in Feuerbach, Germany
- Software Architect for modular iOS reference implementations and SDKs for marketing and integration of backend services.
- Development and maintenance of organizations and CI/CD pipelines for app distribution via Azure DevOps and GitHub.
- Provision and integration of software components in package management services for customer applications.
- Interface between Product Owner and development team in SAFe and Scrum environment.
- Technical leadership of an international iOS development team (Germany, Serbia, Bulgaria), technical evaluation of candidates.
Software Engineer
July 2020 - June 2021, in Ludwigsburg, Germany
- Development of iOS apps to support a project implementing autonomous driving functions in collaboration with a German automotive manufacturer, in an agile Scrum team.
- Development of iOS apps in an agile Scrum team.
- Design and maintenance of CI/CD pipelines for app distribution via Azure DevOps and GitHub.
- Conducting workshops and training sessions on unit testing and Git as part of the project’s internal academy.
Software Engineer
Sept. 2019 - June 2020, in Kusterdingen, Germany
- Development of a market-leading app in the e-bike sector in SAFe / Scrum context.
Software Engineer
Sept. 2018 - Aug. 2019, in Ludwigsburg, Germany
- Development of mobility apps in corporate context.
- Responsible for requirements engineering, technical concepts, implementation, and CI/CD pipelines.
grow (a Bosch Company)
Lead Software Engineer
Sept. 2017 - Aug. 2018, in Ludwigsburg, Germany
- Definition and implementation of quality standards, test strategies, and coding conventions as Technical Lead.
- Introduction of the V.I.P.E.R. paradigm to improve testability and ISO-9126 compliance.
- Development of CI/CD pipelines for internal app distribution and via TestFlight.
- Leadership of an international iOS development team (Germany, Romania), technical evaluation of candidates.
Zeitland media and games GmbH
März 2014 bis August 2017, Zeitland media and Games GmbH
Technical Director
March 2015 - August 2017, in Ludwigsburg, Germany
- Lead developer for native iOS development, evaluation of toolchains and management software together with the CTO to advance the company’s technical foundation.
- Supporting customers with in-house distribution of iOS apps.
- Implementation of mobile applications and video games using Objective-C, Unity3D (C#), and Microsoft Xamarin.iOS.
Software Engineer
March 2014 - February 2015, in Ludwigsburg, Germany
- Implementation of mobile applications and video games using Objective-C, Unity3D (C#), and Microsoft Xamarin.iOS.
Florian Schuttkowski Software Development
Software Engineer, Self-employed
March 2013 - February 2014, in Ludwigsburg, Germany
- Development of iOS and iPadOS trade show apps for pharmaceutical companies.
- Consulting, design, and implementation of user-friendly app interfaces.
- Support with internal distribution of iOS apps.
Filmakademie Baden-Württemberg
October 2012 to April 2013, Filmakademie Baden-Württemberg
Game Developer and UI Consultant - Student Position
Oct. 2012 - Apr. 2013, in Ludwigsburg, Germany
- Implementation of an algorithm for processing and converting finger movements on the tablet screen into physical forces within the Unity3D game engine.
- Design and implementation of a gyroscope-based control concept that enables looking “behind” drawn comic panels using parallax effect within a graphic novel.
Vetter Pharma-Fertigungs GmbH & Co KG
March 2011 to November 2011, Vetter Pharma-Fertigungs GmbH & Co KG
Project Management Assistant - Student Position
March 2011 - November 2011, in Ravensburg, Germany
- The task at hand was to refine production analysis results with a focus on business process optimization.
- Programming of Excel macros in Microsoft VBS.
Project list incomplete due to Non-Disclosure Agreements
Unfortunately, I cannot list all implemented projects since some projects and/or areas of activity are subject to NDAs with my respective employers and/or clients. We can discuss additional content in a personal conversation, provided these contents do not violate any existing confidentiality agreements.
Education
HRW - University of Applied Sciences Ravensburg-Weingarten
B.Sc. Applied Computer Science
2010 - 2014, in Weingarten, Germany
- Thesis: Scrum - The Dos and Don’ts of Agile Software Development
- Founding member of the university-supported Mobile Application Development Group at the iPad’s release to build experience from the start.
- Implementation of apps in Objective-C.
- Development of video games with Objective-C, Sparrow, and Box2D.
- Core focus on multimedia engineering and network technologies.
Other Activities
Internal Activities: Robert Bosch GmbH
- Department Internal Workshops
I have contributed to colleagues’ professional development in the GIT area through workshops and have also participated in workshops myself. Active contribution to the department’s mindset including organizing the “Code Retreat” workshop.
Feuerbach, Baden-Württemberg & Ludwigsburg, Baden-Württemberg
Online Activities
- iOS Software Engineer
2020 - 2021, Ladefuchs, smart charging made simple
Price comparison app for quick and accessible overview of daily charging rates at public charging stations. Ladefuchs is a project to make electric charging accessible to the masses. My focus was on time-to-market. Implementation in UIKit. - Podcast Host as Core Team Member
2017 - Present, audiodump
Technological deep-dives and explanation of complex technical scenarios in a simple way. Consistent bi-weekly publication of the show for several years with approximately 5,000 - 10,000 listeners per episode. - Open-Source Software Contributor
2012 - Present, GitHub
Publication of utility programs, software configurations, and personal web projects to give back to the community and enable active participation in the FOSS community on GitHub.
University Activities
- Game Developer
Implementation of the Visual Novel “Shift - Tales of the Sentinels” in Unity3D focusing on transferring device tilt angles to the comic to enable “looking behind” the drawn elements.
Filmakademie Baden-Württemberg, Ludwigsburg - Game Developer and User Interface Consultant
Implementation of algorithms for converting finger movements into virtual physical forces as the core input mechanic of the video game “Ploc the Croc”.
Filmakademie Baden-Württemberg, Ludwigsburg - Founding Member M.A.D. - Mobile Application Development Group
Implementation of iOS apps in Objective-C and implementation of video games in Objective-C with Sparrow and Box2D.
University of Applied Sciences Ravensburg-Weingarten, Weingarten, Baden-Württemberg
Other
- Active member of TaeGuk e.V. Ludwigsburg
Taekwondo club focusing on Poomsae
Ludwigsburg, Baden-Württemberg